I'm currently a postdoctoral researcher at the Medialogy department at Aalborg University in Copenhagen. My goal is to make computer games more enjoyable by automatically detecting player's behaviour and affective states and using this information to adapt the content of the game. This means that I have to work across interdisciplinary boundaries investigating methods from the field of HCI and affect detection and modeling, to understand and build models of player behaviour, and studying, analysing and inventing methods in the fields of AI and Machine Learning, to adjust game content.
I'm also an entrepreneur. I founded Lynura, a company that develop mobile apps that makes life easier, more social and fun. Our first product is Menura, a mobile social app for parents to help them go out and meet other parents through organizing events, inviting and joining others. We are accepting registrations for Alpha testing, so if you are interested in being the first to try Menura, drop us a line.
I am currently editing a book on Procedural Content Generation with two other colleagues. Draft chapters of the book can be found at textbook on procedural content generation in games.
Menura is a mobile app themed around parents and allows them to connect and share time, experience and activities with others around them. Register for Alpha here.
The first open-access game experience corpus that contains multiple modalities of player data playing Super Mario Bros. .
A partially procedurally generated music-based game for fast-paced games Lovers. Download it for Android here.