test2

Procedural Content Generation

Generate endless variations of content for the game. Pick the ones you like at any stage during evolution and breed them to get more interesting levels.
test3

Design Your Own Levels!

The level editor allows you to easily design your own content. Simply pick your content items and place them on the map. You can play your design at any point during the design process; you can also ask the system to complete your design and do an automatic check for playability.
test4

Playability Check

The system provides a wide variety of content and it also comes with a playability check package that helps you automatically test the evolved levels.

Publications:
  1.  1. Mohammad Shaker, Noor Shaker and Julian Togelius. Evolving Playable Content for Cut the Rope through a Simulation-Based Approachin Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2013. 
  2.  2. Mohammad Shaker, Noor Shaker and Julian Togelius. Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levelsin Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2013. 
  3.  3. Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker and Julian Togelius. Automatic Generation and Analysis of Physics-Based Puzzle Games, in Proceedings of the 2013 IEEE Conference on Computational Intelligence and Games (CIG), 2013. Nominated for best paper award.


Contact Us @ {CTRPlay4ever,noor.shaker}@gmail.com
Cut the Rope-Play Forever is a Project Designed, Implemented and Tested By: Mohammad Shaker, Mohammad Hasan Serhan and Ola Al-Nameh.


ZeptoLab, Cut the Rope, Cut the Rope Experiments, Om Nom, and Feed with Candy are the trademarks or registered trademarks of ZeptoLab UK Ltd. © 2013. All rights reserved.
Designed By ZGTR © 2013 - Mohammad Shaker